WoW Forever 9 November hotfix for druids, new post, 10 Nov 2026
Natural Instinct reaches Lacerate and Pounce, the Nifty Stopwatch no longer shares a cooldown with Dash, and the Alliance roof in Warsong Gulch is open.
Restokins / What’s new
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Natural Instinct reaches Lacerate and Pounce, the Nifty Stopwatch no longer shares a cooldown with Dash, and the Alliance roof in Warsong Gulch is open.
Blizzard’s 9 November hotfix opened the roof of the Alliance base, so hunting their carrier now says it’s somewhere they can wait (the field note).
Added a dated note to Carrying the flag that Blizzard opened the Alliance base roof in Warsong Gulch on 9 November, and the advice on roof spots is unchanged whilst it’s reviewed (the field note).
How a druid fights each of the other eight classes and the mirror in WoW Forever PvP, what changed at launch, and a printable cheat sheet for duels.
Five fights now links the new matchups guide, which takes every class in turn. Nothing in the fights changed.
Bloom now heals, Night Elf druids lose their Shadowmeld opener and Tauren flag carriers lose Plainsrunning. Launch week’s Forever hotfixes, read for a druid.
Tested in game: Plainsrunning builds in Prowl and in forms, but doesn’t add to Travel Form or Feral Swiftness until it passes them, and does nothing on a flag.
Stack Nameplates is now Untested, to match the console variables guide, and so are the Shift binds on Action Page 1 to 6 in the text, as the table already had them, and what the ! in a form macro does.
Corrected two things, the Ground Clutter slider writing over the grass settings is from the beta and now Untested, and the nameplateMotion row no longer offers a command for a variable the client doesn’t have.
I made the page agree with itself, so snare removal rests on Travel Form’s live tooltip throughout, a shift breaking a root and whether Plainsrunning builds again on a carrier are labelled Untested, War Stomp in a form is credited to Blizzard’s druid deep dive, and the Balance card’s balcony carries the label the body gives it.
I’ve made the page agree with itself, so snare removal rests on Travel Form’s live tooltip, and Moonkin Form, at 40 at the earliest, is out of reach for the whole 30s bracket.
I corrected the places where the page disagreed with itself, so snare removal rests on Travel Form’s live tooltip with only roots Untested, War Stomp in a form rests on Blizzard’s druid deep dive and is no longer Untested, Plainsrunning’s 2% is credited to the 26 October notes, and the five, five and five premade adds up.
I’d counted eight classes a side, but Forever has nine (the Horde get Paladins and the Alliance get Shamans), so it’s three or so other druids in a raid, not four, and a snare now goes with a shift by Travel Form’s live tooltip.
Dash adds 50% at its first rank in Forever, by its live tooltip, the same as Classic. The guide had given 40% as Classic’s figure, which was wrong, and its five-minute cooldown is now confirmed by the same tooltip.
Corrected five things, six shifts cost about 22 untalented Wraths, not five or six, Starfire is a 3.5 second cast, not two, Charge range means walking out to 26 yards, not 25, the launch client does have a focus target, and the DeadZone measurement shows the beta client kept the old Hunter rule, not Forever.
One label fix, leaving Moonkin for free is now marked Untested in How it plays and the heal cycle figure, as it already was in the numbers.
This note now sticks to what changed, why it matters and what people are saying. An earlier version carried a pick I hadn’t yet written myself, so I’ve taken it out until I have. The status labels came off the same day, so the numbers read only from the game client now say so in the sentence. Later that day the note was reworded to read more plainly, and nothing in it changed. Later still, I carried the flag in Warsong Gulch myself, and Plainsrunning did nothing whilst I held it, which the Plainsrunning test covers.
Aquatic Form builds and keeps Plainsrunning’s stacks, but they don’t make you swim any faster. Stealth and forms now says so.
Reworded throughout to read more plainly, and nothing in the route or the advice changed.
Contributing now links the open questions page, which lists what this guide still rests on a precedent for.
The short version’s heading now says it fits on one page rather than one screen, because on a phone it runs to about three.
The Untested labels and the Still to test list are gone, so each claim now says in its own sentence what it rests on, most often Classic. The recommendations, including Nat Pagle’s four fish in one trip and Tanaris before Feralas from 225, are now stated plainly rather than as opinions.
Moved my closing summary up so it sits before Still to test, where anyone who stops at the test list still reads it.
Made the guide easier to read, with my pick and what changed in Forever moved up, and added my own route from 225 (Nat Pagle’s four fish, then Tanaris and Feralas) and what the Attractor buys from 225.
Reworded throughout to read more plainly, and nothing in the note changed.
Reworded throughout to read more plainly, and nothing in the advice changed.
Contributing now links the open questions page, which lists what this guide still rests on a precedent for.
The status labels and the list of checks at the end are gone, and each claim now names what it rests on in the sentence, whether that’s the launch client, Classic, the beta or a named writer. The recommendations are stated plainly as the guide’s, and none of them changed.
Reworded to read more easily, with the bar fact up front in the forms phase, two new headings (A first look at graphics, and Your own debuffs on nameplates) and three new links in Figure 01, to those two and the swing timer, and the closing moved above Still to test. No picks changed.
Reworded throughout to read more plainly, and none of the recommended values changed.
Contributing now links the open questions page, which lists what this guide still rests on a precedent for.
The status labels and the list of checks at the end are gone, and each claim now names what it rests on, in the sentence or in the Checked against column, whether that’s the launch client, retail, Classic or the beta. The recommended values are stated plainly as the guide’s, and none of them changed.
Reworded to read more easily, with the same four to look at first as the settings guide and the closing moved above Still to test. The camera is now 4 for everyone everywhere on the page, with 2.6 as the alternative, all seven secure variables are marked, stopAutoAttackOnTargetChange is 1 for anyone in PvP, and the spell queue says where to read your ping.
Reworded throughout to read more plainly, and nothing in the note changed.
Reworded throughout to read more plainly, and nothing in the note changed.
Reworded throughout to read more plainly, and nothing in the questions or the review sheet changed.
The way to find your moment is now stated plainly as the guide’s recommendation, not as an opinion. Nothing else in the questions or the review sheet has changed.
You now pick the moment by walking back from where the match turned, in a win or a close match as well as a loss, and the questions changed with it, Position asking about the cover you had, Pressure saying what an opening is, Support asking what the team needed, and Review weighing your choice against one realistic alternative, with the result kept apart from it. The review sheet gains a Map / team objective line and a REVIEW block, and the summary at the top now names Review and one cue for the next queue.
I carried the flag here myself, and Plainsrunning did nothing whilst I held it, so the guide now says so instead of leaving it to the hotfix’s wording. The Plainsrunning test has the detail.
Reworded throughout to read more plainly, and nothing in the advice changed.
Before the gates open links the fishing guide for Free Action and the potion fish, and Contributing links the open questions page.
The short version’s heading now says it fits on one page rather than one screen, because on a phone it runs to about three.
The status labels and the list of open checks are gone, so each claim now names what it rests on in the sentence, usually the Classic rules, and the recommendations (the balcony for Balance, the hybrid on escort, the graveyard exit only after a wave) are stated plainly as the guide’s own.
What Forever changed is now a list of the changes a druid feels on this map, each linked to its detail, the launch caveat is said once rather than four times, Each spec’s job now sits straight after the short version with its picks in the same order, What I checked it against is folded into Sources and credit, and the closing comes before Still to test. My premade pick of the roof and the balcony is unchanged.
I carried the flag in Warsong Gulch myself, and Plainsrunning did nothing whilst I held it, so the flag section now says so. The Plainsrunning test has the detail.
Reworded throughout to read more plainly, and nothing in the advice changed.
The pre-match checklist links the fishing guide for the potion fish, and Contributing links the open questions page.
The short version’s heading now says it fits on one page rather than one screen, because on a phone it runs to about three.
The status labels and the list of open checks are gone, so each claim now names what it rests on in the sentence, whether that’s the beta reports, Classic or Eye of the Storm, and the recommendations (35/0/16 on a base at 60, the healer with the carrier, stopping at Revered) are stated plainly as the guide’s own.
Reworded to read more easily, with the reputation verdict first, Darkspear Islands from 30 moved up to straight after the short version, Which spec does what folded into Every druid role with no pick changed, and the closing moved before Still to test. The carrier speed cap, the third base and the start positions now carry the same caveat everywhere, and a shift breaking a root is labelled Untested.
The roamer now says what Plainsrunning does in Prowl and in forms, from my own test, and still leaves open whether it builds on this map at all. The Plainsrunning test has the detail.
Reworded throughout to read more plainly, and nothing in the advice changed.
The pre-match checklist links the fishing guide for the potion fish, and Contributing links the open questions page.
The short version’s heading now says it fits on one page rather than one screen, because on a phone it runs to about three.
The status labels and the list of open checks are gone, so each claim now names what it rests on in the sentence, usually the Classic rules or the community server data, and the recommendations (the near node, the Lumber Mill ledge for Balance, the hybrid on defence) are stated plainly as the guide’s own.
Arathi Basin in Forever now opens with a list of the Forever changes a druid feels on this map, Solo queue sits straight after Node by node, and the closing comes before Still to test. Feral as the best clicker is labelled my opinion and depends on whether a click drops your form, and my picks now agree everywhere, so a druid holds the near node and turns to the delay and the call for reinforcements when a big push comes, Restoration anchors the Blacksmith with two allies, and a Restoration defender still keeps a Swiftmend-ready HoT rolling on themselves.
Whether Plainsrunning adds to Travel Form no longer rests on Warcraft Tavern’s report, because I tested it: you move at whichever is higher, so it only takes over once it passes 40%. The Plainsrunning test has the detail.
Reworded throughout to read more plainly, and nothing in the advice changed.
The pre-match checklist links the fishing guide for Free Action and the potion fish, and Contributing links the open questions page.
The short version’s heading now says it fits on one page rather than one screen, because on a phone it runs to about three.
The Untested labels and the Still to test list are gone, so each map rule now says in its own sentence what it rests on, most often the Classic version. The recommendations, including the job for the 35/0/16 hybrid, are now stated plainly rather than as opinions.
Reworded to read more easily. I dropped my four-minute pick for the capture timer, said why holding Iceblood graveyard thins our keep’s defence, folded the spec section into the druid jobs, moved the closing ahead of Still to test, and cut the Classic caveat from seven mentions to two.
Reworded throughout to read more plainly, and nothing in the note changed.
Reworded throughout to read more plainly, and nothing in the note changed.
Reworded throughout to read more plainly, and nothing in the note changed.
I tested Plainsrunning myself, so the guide now says it keeps building in Prowl and in forms but doesn’t add to Travel Form or Feral Swiftness until it passes them, and that it did nothing whilst I carried the flag. The Plainsrunning test has the detail.
Reworded throughout to read more plainly, and nothing in the advice or the numbers changed.
Linked the Warsong Gulch, Arathi Basin and Darkspear Islands guides where this page talks about cover and the flag, and Contributing now links the open questions page.
The Untested labels and the Still to test list are gone, and each claim now names what it rests on in the sentence, which for most of the engine rules is Classic. The recommendations, from the tier order to the dead zone, are stated plainly as the guide’s rather than as opinions.
Reworded to read more easily, with the interrupts in a table, form numbers read off the stance bar (not the spellbook), each shift tied to a question on the form map, Nature’s Reach on Roots worded as Classic’s precedent, a free exit from a form marked Untested and the six-shift sum priced in one Wrath, and the rules underneath now follow the skills as a reference, with the closing above Still to test.
Reworded throughout to read more plainly, and nothing in the build or its numbers changed.
Wrath per thousand mana now points to Raw Greater Sagefish in the fishing guide for mana between fights, and Contributing links the open questions page.
The Untested labels and the Still to test list are gone, and each claim now names what it rests on in the sentence, whether that’s talentsforever’s export, Classic or a live tooltip. The recommendations, the roots split included, are stated plainly as the guide’s rather than as opinions.
Reworked the page to read more easily, and no picks or numbers changed. How it got here now follows How it plays, What I checked is folded into Sources and credit, and the closing sits above Still to test.
Fishing 1 to 300 for the Horde in WoW Forever, Cooking 225 to 300 on the same fish, and what it all buys a druid in PvP, with a printable cheat sheet.
Rewrote the guide to be shorter and reference first, so the route, a fish lookup, the gear, the food and what each fish becomes now come before the reasoning, with a redrawn map and two new charts for getaways and catches. None of the earlier facts changed, and the fish and food tables add Deviate Fish, Raw Redgill and Hot Smoked Bass from the same research.
Updated for the live game against the launch client’s code. The Cooldown Manager’s menu name is settled, the character models have moved to the new Preset category and apply across your account, and anything I haven’t tried on live is now marked Untested.
Updated for the live game, with every name, default and saved location checked against the launch client’s code, which settled the player nameplate distance, nameplateOverlapV, stopAutoAttackOnTargetChange and mana in form on the Personal Resource Display. What still needs a live test now carries one Untested label and sits in Still to test.
Updated for the live game. Warsong Gulch is open, what Blizzard’s notes and hotfixes back is now stated plainly, Wowhead’s live tooltips settle Bear’s Feral Charge, War Stomp and Travel Form, and every map rule nobody has tested live yet carries one Untested label with its test at the end.
Updated for the live game. Darkspear Islands is open (I’ve seen it in the PvP tab), Blizzard’s 5 November hotfix now cancels a Tauren carrier’s Plainsrunning the moment they pick up the flag, and everything a live match hasn’t settled yet is marked Untested. The launch week hotfixes note covers the hotfix.
Updated for the live game, so Arathi Basin is no longer a draft and the druid changes Blizzard published are stated plainly, whilst every map rule a live match still has to settle is marked Untested. Wowhead’s live tooltips now settle Travel Form, War Stomp and Dash, and the guide covers the 5 November Plainsrunning hotfix and the PvP vendors being down. The launch week hotfixes note covers the hotfix.
Updated for the live game, with Alterac Valley open alongside the other three battlegrounds and the druid spells from Blizzard’s notes standing as written. The old four labels are gone, and every map rule nobody has tested in a live match now carries a single Untested label and a line in Still to test.
Updated for the live game, with one Untested label replacing the old four, which puts most of the engine rules back on the test list, whilst the live tooltips settled Dash, Barkskin, War Stomp, Overgrowth and what each shift costs. Since launch, a Tauren loses Plainsrunning on picking up a flag (Kaivax’s 5 November hotfixes), and the PvP vendors are temporarily down, so nobody can buy the Rank 2 trinket yet. The launch week hotfixes note covers the hotfix.
Updated for the live game. The live tooltips settle Swiftmend (it no longer says consume), Entangling Roots and Moonkin Form’s cost, the Moonkin aura is back to Untested because its live tooltip says spell crit only, and everything else carries one Untested label until I’ve read the talents and run the roots test at 60.
Interact On Left Click only covers objects and friendly NPCs, so it was never about starting a fight with a mob, and racials joined the Cooldown Manager on 1 October, not 8 October. Blizzard’s fog note doesn’t name volumeFog, which form gets a bar page isn’t in the client code, and Contrast sits under Graphics > Advanced.
The Personal Resource Display does show your mana in Cat and Bear Form in the launch client’s code, so I’ve corrected the section that told you to plan for it not to.
I had cameraWaterCollision backwards. 1 is the value that takes the camera under the water with you, and 0 keeps it above. ActionCam is saved on this computer, not your account, and Blizzard’s 24 September note doesn’t name volumeFog, so what 0 does now is Untested.
The Personal Resource Display shows a mana bar in Cat and Bear on the live client, so your mana is only hidden in form when it’s off, and the Low Mana warning row now says so.
I said a Tauren carrier could build 10 to 15% from Plainsrunning on a run, but Blizzard’s 5 November hotfix cancels the stacks when you carry a flag, so a carrier gets nothing from it now. The launch week hotfixes note covers the hotfix.
Dash is 50% faster at Rank 1 and 60% at Rank 2 in Forever, by the live tooltips, the same as Classic. I’d given Classic as 40 and 50%, which was wrong.
I said a Tauren can build Plainsrunning to 60% on the road, but Blizzard’s 5 November hotfixes say it can no longer stack and stop it building before the gates open, so that line is now Untested until I’ve ridden it. The launch week hotfixes note covers the hotfix.
Nature’s Grasp has no proc chance in Forever - the live tooltip roots the next melee attacker for certain, so the 35% is gone and the Warrior fight now plans around it landing. Hunter traps don’t share one cooldown either, Frost and Fire traps each have their own, with one of each down at a time.
Wrath’s top rank costs 120 mana in Forever, not Classic’s 180, so the talented cost is now 30 to 45 mana and a thousand mana buys 22 to 33 Wraths rather than 14 to 22. The picks don’t change.
Forever went live on 5 November (AEST), and this note stays as I wrote it, as a read of the talents before launch. The talents as they play live are in the Restokin build , which marks anything still untested.
Forever went live on 5 November (AEST), and this note stays as I wrote it, as a read of the final notes before launch. The one change since that touches PvP is the 5 November hotfix that stops Plainsrunning stacking and cancels it on a flag carrier, and what the live game settles goes into the Restokin build and Balance druid PvP mechanics .
Forever went live on 5 November (AEST), and this note stays as I wrote it, as a read of the datamine before launch. What the live game settles about Bloom, Swiftmend and the rest goes into the Restokin build , which marks anything still untested.
Forever went live on 5 November (AEST), and this note stays as I wrote it, as a read of the moment before launch. What the live game settles about Omen and weaving goes into Balance druid PvP mechanics , which marks anything still untested.
The Personal Resource Display is now my pick for every druid, not just Feral, because it shows your mana in Cat and Bear Form. Interact On Left Click is now set out as a taste call, with both sides and no firm Off.
I now suggest nameplateShowSelf at 1 for every druid, not just Feral, so your mana shows in Cat and Bear Form, and interactOnLeftClick is now down as taste rather than a pick, to match the settings guide.
Who carries the flag is now set out as a taste call, a Feral druid against a plate class with a healer, rather than a firm Feral pick, and it’s your team’s call. The note on the PvP vendors being down is now dated.
Who runs the flag is now a taste call, a Feral druid against a plate class with a healer, rather than a firm Feral pick. I’ve also noted that the PvP vendors are down at the time of writing.
Added a dated line to the trinket advice saying the PvP vendors are down at the time of writing, so nobody can buy the trinket until they’re back.
Dated the note about the PvP vendors being down, at the time of writing on 7 November 2026, so it matches the other guides.
Every druid role on Darkspear Islands in WoW Forever, from base defence to the flag, the reputation judged for PvP, and a printable cheat sheet.
Linked the new Darkspear Islands guide beside the other three battleground guides.
Added a paragraph on playing the build on Darkspear Islands, which now has its own guide.
The options to change on a fresh druid in WoW Forever, in the order you need them, from level 1 to battlegrounds at 60, for Balance, Feral and Restoration.
Console variables for a druid in WoW Forever, grouped by purpose, with what each does, its default, what to set it to and how to reset it.
Every druid job in Warsong Gulch for WoW Forever, from carrying the flag to defending it, updated for the live game with each Classic rule named.
Every druid role in Arathi Basin for WoW Forever, from node defence to the back-cap, with the resource maths, five nodes and a printable cheat sheet.
Every druid job in Alterac Valley for WoW Forever, Balance, Feral and Restoration, with what the live game has settled and what a match still has to test.
Added the short version at the top, the fourteen settings that matter most with the reason for each, a spec filter and a print button, for anyone who wants the answer before the detail.
Added the short version at the top, the fourteen calls the map turns on with the reason for each and a link to the detail. The masthead now says plainly that this is a draft and that Warsong Gulch isn’t confirmed for launch day.
Added the short version at the top, the thirteen calls the map turns on with the reason for each and a link to the detail. The masthead now says plainly that this is a draft and that Arathi Basin isn’t confirmed for launch day.
Added the short version at the top, the fourteen calls the map turns on with the reason for each and a link to the detail. The masthead now says plainly that this is a draft and that Alterac Valley’s queue isn’t confirmed for launch day.
Added the short version at the top, fifteen of the seventeen skills with what to do and why it wins fights, for anyone who wants the answer before the detail.
Added the short version at the top, the whole build on one printable sheet with the reason for each call in a line and a link to the detail, for anyone who wants the answer before the working.
Rewritten around 35/0/16 for the 2 November notes, with every talent explained and labelled, what I left out and why, and the roots test that will settle the last two points. It also moved to an address that won’t need changing at the next respec, and the old one forwards here.
Corrected against Blizzard’s notes - Berserk is gone from the tree, Tiger’s Fury was removed on 1 October, racials joined the Cooldown Manager on 8 October, gamepad support is now in beta, and new spells no longer land on your bars by themselves. The intro now says it was written before launch.
The player nameplate default of 40 is Probable, as the table already said, not Confirmed like the 45 for every plate.
Corrected - the vertical nameplate variables aren’t in the beta variable list, so they’re now Unverified, and the intro says this was written before launch.
Bear’s Feral Charge interrupt was labelled Confirmed, but Forever’s notes only confirm the Cat version, so the 4 second Bear interrupt is now Probable (the Classic number), as it already was in the Alterac Valley guide. The development notes post this guide called the 3 November notes is now the 2 November notes, the name it has everywhere else on the site.
The line under the title said this guide was tested on live servers as they open, which could read as done already. It now says it will be, because none of it has been tested on a live server yet.
Corrected my own earlier correction - no Forever note mentions Dash, so it’s back to the Classic 40 and 50% and Unverified, and Nature’s Reach covering Roots is Probable. Also, the Cat Form Feral Charge doesn’t interrupt, Spell Lock is 6 to 8 seconds, hunter traps now share one cooldown, and Faerie Fire is free from Bear and Cat Form rather than castable from every form.
Corrected against the 26 October and 2 November notes - Plainsrunning now stacks to 60%, Dash’s second rank is 60%, Nature’s Reach stretches Roots too (so the old range tell is gone), and Entrapment has diminishing returns. Smaller fixes to leeway, Furor and Hurricane, and the stream starts once I hit 60, not at launch.
The launch week entry below, which says the guide no longer says the game isn’t out, was premature. The game launches at 23:00 UTC on 4 November (9am on 5 November AEST), and I’ve left that entry as it was so the log stays a true record.
Corrected the stream line, it starts once I hit 60, not at launch.
Added a figure that puts the nameplate and camera distances on one scale in yards, against a 30 yard spell.
Added a figure showing which questions use what you could see at the time, which one comes after, and how its cue goes back to the first.
Added links to the new guides for Warsong Gulch, Arathi Basin and Alterac Valley.
Moved to Guides, at the address it’ll keep from here on (nothing in it depends on a patch, so the content hasn’t changed).
My own pick now refers to the 35/0/16 build, which the build guide was rewritten around today. The advice for it is unchanged.
Softened the near node advice in solo queue, which is my opinion and keeps the near node as one of the team’s three bases rather than putting the team on three by itself. The development notes post this guide dated 2 November US time is now simply the 2 November notes, as it is everywhere else on the site.
My own pick now refers to the 35/0/16 build, and the defender section says it takes one point of Overgrowth for a second root and two of Improved Entangling Roots so the roots hold.
The development notes post this guide called the 3 November notes is now the 2 November notes, the name Blizzard gave it and the one the rest of the site uses.
My own pick now refers to the 35/0/16 build, which the build guide was rewritten around today. The advice for it is unchanged.
Reworded the intro and byline, nothing in the mechanics changed.
Moved to Guides, at the address it’ll keep from here on (the content is still the pre-launch version).
Reworded for launch week - it no longer says the game isn’t out, and the next step now points at the mechanics guide.
Moved to Guides, at the address it’ll keep from here on (the content is still the pre-launch version).
Blizzard’s final Forever notes raise damage across the game. What it means for druid PvP: Feral comes out ahead, Restoration pays, and Starfire still waits.
Forever’s Omen of Clarity procs from spells, doubles in Moonkin Form and isn’t spent by Wrath. What that means for cat weaving in Balance druid PvP.
Strafing, jump-turns, fake casts, shift timing and positioning for Balance druid PvP in WoW Forever, ranked Foundation to Specialist with a drill for each.
My read on WoW Forever Druid talent changes, community criticism, and PvP design trade-offs across all three specialisations.
Bloom replaces Gift of the Earthmother, Naturalist doubled and Swiftmend needs your own HoT. What the Forever datamine means for a Balance/Resto hybrid.
Four questions for reviewing a battleground decision: position, pressure, support and review, then one cue for the next queue.
Every point of the 35/0/16 Balance and Restoration druid build for PvP in WoW Forever, what each talent does, what it leaves out, and how many roots to take.
Keeping the roster in view, with a clear line between recorded observations, estimates, and unknowns.
A memory for the battlegrounds: matches, familiar players, and the design of a session journal.