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A battleground review checklist.

Four questions for reviewing a battleground decision: position, pressure, support and review, then one cue for the next queue.

GuidePublished Updated Doesn’t depend on a patch, so it applies from day one.Change log

Pick one moment, not the whole match.

You’ve just come out of a close battleground that could have gone the other way, and rather than queue straight back in, you want to learn something from it. Start with one moment where you had to choose (keep pressure on a target, change position, help a teammate, or peel off and leave), because a single decision is far easier to learn from than a whole match. The recommended way to find that moment is to start where the match turned, a base lost, a flag dropped or a general pulled, and walk back to the last choice you made before it, and to do that after a win or a close match as much as after a loss, since the turn only tells you where to look and says nothing about whether the choice was wrong.

Four questions to take into the review.

  1. Position

    Where were you standing, and what did that leave you? Note your route out, the cover you had and anything you couldn’t reach from there.

  2. Pressure

    What opening (a target alone or out of cooldowns) were you actually trying to use? Be honest about why you committed, and about what should have made you stop or switch targets.

  3. Support

    What did the team need next? Name the base, carrier or teammate that most needed help and whether you could reach them, using only what you knew at the time.

  4. Review

    What happened, and what would you change? Judge the choice apart from how the fight turned out, set the action you took against one realistic alternative, and settle on one lesson you’ll recognise in the middle of another fight.

FIGURE / 01

One moment, four questions.

The same four questions, sorted by what each one may draw on, with the cue (the one lesson you carry out of the review) leading back to the first.

  1. 01 / At the timePosition

    Where were you standing, and what did that leave you?

  2. 02 / At the timePressure

    What opening were you actually trying to use?

  3. 03 / At the timeSupport

    What did the team need next?

  4. 04 / AfterwardsReview

    What happened, and what would you change?

Back to 01, next queueOne cue you’ll recognise in the middle of another fight, for example: before I commit, check where I can move next.

Only 04 knows how the fight ended, so the first three are judged on what you could see at the time, and the cue takes you back to 01 in the next queue.

Keep a short review sheet.

Fill one in whilst the details are still fresh, and a few useful lines are plenty.

Decision review / plain text
BATTLEGROUND DECISION REVIEW

Map / team objective:
The moment I want to review:
What I could see at the time:

POSITION - My options from here:
PRESSURE - The opening I was trying to use:
SUPPORT - What the team needed next:

REVIEW - The action I chose:
One realistic alternative:
What happened:
One cue for the next queue:

Copy the template into your own notes.

Take one cue into the next queue.

Turn the review into one cue you’ll notice whilst you’re playing, for example before I commit, check where I can move next. What you’re after is a clearer next decision, not a list of mistakes.

Each map has its own druid guide, Darkspear Islands, Warsong Gulch, Arathi Basin and Alterac Valley, and the same four questions sit behind the Restokin build, so keep the questions and change your answer when the situation does.

Change log

Follow this guide’s changes by RSS, every entry below as it’s added.

  1. Update

    Reworded throughout to read more plainly, and nothing in the questions or the review sheet changed.

  2. Update

    The way to find your moment is now stated plainly as the guide’s recommendation, not as an opinion. Nothing else in the questions or the review sheet has changed.

  3. Update

    You now pick the moment by walking back from where the match turned, in a win or a close match as well as a loss, and the questions changed with it, Position asking about the cover you had, Pressure saying what an opening is, Support asking what the team needed, and Review weighing your choice against one realistic alternative, with the result kept apart from it. The review sheet gains a Map / team objective line and a REVIEW block, and the summary at the top now names Review and one cue for the next queue.

  4. Update

    Linked the new Darkspear Islands guide beside the other three battleground guides.

  5. Update

    Added a figure showing which questions use what you could see at the time, which one comes after, and how its cue goes back to the first.

  6. Update

    Added links to the new guides for Warsong Gulch, Arathi Basin and Alterac Valley.

  7. Update

    Moved to Guides, at the address it’ll keep from here on (nothing in it depends on a patch, so the content hasn’t changed).

  8. Major

    First published, four questions for reviewing one battleground decision at a time.

Take the questions into the next queue.

I’m Restokins, a Tauren druid playing Horde PvP on Forever, and every guide here names its sources and is corrected in public in its change log. The stream starts once I hit 60, weekdays from midday AEST. About the stream New guides and posts by RSS Every correction by RSS

All guides Back to step 01: Druid settings Your first map: Darkspear Islands

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