Guides

Restokins / Open questions

Open questions.

Every guide here names what each claim rests on, and plenty of claims still rest on Classic, the beta or a community report rather than on anything measured in Forever. This page sets those claims out as 81 questions, grouped by guide, so anyone with a druid and a free evening can settle one in game.

How to settle one

Each question links to the section of the guide that leans on it, and that guide’s Contributing section says how to report what you find, which is usually an issue on the Restokins GitHub with a screenshot, a clip or a combat log line. Whoever settles a question is credited by name in that guide’s change log, the guide is restated plainly, and the question comes off this page.

A question here isn’t a doubt about the claim. Most of these are Classic rules nobody has had reason to question, but nobody has measured them on the live servers either, so the guides say as much.

Druid settings for day one

  • Does Forever give Cat Form, Bear Form and Prowl a bar page each, as Classic did, and does Moonkin Form get one as well?

    The guide rests on Classic precedent, since which forms page is server data the client code doesn’t show. One bar per form

  • What does the ! in a /cast !Cat Form macro do on the live client?

    The guide rests on Classic’s behaviour. One bar per form

  • Is walking backwards slower than strafing by the same 2.5 yards a second it was in Classic?

    The guide rests on Classic’s backpedal speed. Strafe keys and the camera

  • Does Press and Hold Casting loop a druid in and out of a form whilst a form key is held?

    The guide rests on retail, where it does. Combat feedback

  • Does a spell already on your bars stay at its old rank after you train a new one?

    The guide rests on Classic, where it did. The rank trap

  • Does Cat Form still offer Track Humanoids in the minimap’s tracking menu?

    The guide rests on Classic, where it did. Crowd control and focus

  • Does Clearcasting light up the spell alert overlay in Forever, the way it does on retail?

    The guide rests on there being no report of it so far. The Cooldown Manager

  • Do the frame rate costs of each graphics setting hold on the live client?

    The guide rests on measurements on the beta by Dmitro at Conquest Capped, Kami, Bellular, LepreStore and others. Settings that cost frames

Druid console variables

  • Where does the live client stop the camera’s distance setting, and does it accept 4?

    The guide rests on beta reports of 3.34 and 4.0 being accepted, first posted by Cory and Xanarrissa on the Blizzard forums. The four to look at first

  • Does queueing Maul still turn off the spell queue window, as an on-next-swing ability did?

    The guide rests on a beta known issue, open on 8 October and missing from the live list of 5 November. The four to look at first

  • With synchronizeConfig on, do your options follow you to another computer, and are changes only written when you log out or type /reload?

    The guide rests on retail’s behaviour. Before we start

  • Does the Ground Clutter slider still write over the two grass settings whenever it moves?

    The guide rests on beta testing. Graphics and clarity

  • Do the ranges of the graphics variables still match what was tested on the beta?

    The guide rests on testing by Dmitro at Conquest Capped and by Mein-MMO on the beta. Graphics and clarity

The Restokin build: 35/0/16

  • Does Nature’s Reach stretch Entangling Roots in Forever, as Classic’s version of the talent did by name?

    The guide rests on a reading of the wording, since Forever’s tooltip doesn’t name Roots. Row 2, mana, crit and range

  • How much damage breaks a Forever Roots at base, and with each rank of Improved Entangling Roots?

    The guide rests on the talent’s wording, which suggests a damage budget nobody has published. Row 3, Roots and Splendor

  • Can Moonfire’s and Insect Swarm’s ticks crit in Forever?

    The guide rests on Classic, where they couldn’t. Row 4, Insect Swarm and Vengeance

  • Is a spell crit still 150% damage, and 200% with Vengeance?

    The guide rests on Classic’s 150% base. Row 4, Insect Swarm and Vengeance

  • What is a druid’s base mana at 60 in Forever?

    The guide rests on Classic’s 1,244, which every shift cost on the page is worked from. The cost of going back into Moonkin

  • Is leaving Moonkin Form free, with no global cooldown?

    The guide rests on Classic, where it was. The cost of going back into Moonkin

  • Does a point of Intellect give 15 mana?

    The guide rests on Classic’s figure. What the build leaves out

  • Does the Cat Form Feral Charge interrupt?

    The guide rests on Wrath of the Lich King, where that version didn’t, the only precedent there is. What the build leaves out

Balance druid PvP mechanics

  • Are running, strafing and walking backwards still Classic’s three speeds?

    The guide rests on Classic’s movement, which Forever is built on. Strafe, never backpedal

  • Does a harmful spell still need its target in your front arc, and is that arc as wide as Classic’s?

    The guide rests on Classic’s rules. The camera and the front arc

  • Can Entangling Roots be cast on someone directly behind you?

    The guide rests on Classic, where Roots lost its facing requirement in patch 1.1. The rules underneath

  • Do Roots on the same player run full, then half, then a quarter, then immune, resetting after 15 to 20 seconds?

    The guide rests on Classic’s diminishing returns. Diminishing returns on roots

  • Does every hit you take whilst casting push the cast back, with no cap at two hits?

    The guide rests on Classic, where the two-hit cap only came in with Wrath of the Lich King. The rules underneath

  • Does shifting into a form still break a root, such as a Frost Nova or an Entangling Roots?

    The guide rests on Classic’s rule, as old as the class. The shift that breaks a root

  • Is leaving a form free with no global cooldown, and does a shift restart the five-second rule?

    The guide rests on Classic’s rules. Mana and the cost of a shift

  • Is the Hunter’s dead zone about three yards wide stood still, and all but gone when both of you move?

    The guide rests on the DeadZone addon author’s measurement on the beta client. The hunter’s dead zone

  • Do War Stomp and Bash share a diminishing returns counter with Kidney Shot and Hammer of Justice, and can damage interrupt War Stomp’s cast?

    The guide rests on Wrath of the Lich King Classic data for the counter, and Classic for the interrupt. Stuns from inside a form

  • Does any damage on a capper break an Arathi Basin capture channel?

    The guide rests on Classic’s rule. Holding Blacksmith alone

  • Does a flag carrier keep the flag through every shift, whilst a mount still drops it?

    The guide rests on Classic’s rule. Carrying the flag

Darkspear Islands for druids

  • Does Darkspear Islands split into brackets of 30 to 39, 40 to 49, 50 to 59 and 60 on its own?

    The guide rests on beta data read by the ExpCarry and LepreStore teams, since Blizzard has only said 30 to 60. Darkspear Islands from 30

  • Is Moonkin Form on the Balance tree’s 30-point row, making 40 the earliest a druid can take it?

    The guide rests on the beta talent calculator and Classic’s tree. Darkspear Islands from 30

  • Where do the four bases and the two starts sit?

    The guide rests on Kir’s beta reports at Conquest Capped and the beta client data. Darkspear Islands in Forever

  • Does falling into the sea between the islands kill?

    The guide rests on Kir’s beta reports and a Blizzard forum post from the beta. Darkspear Islands in Forever

  • Does the score follow Eye of the Storm’s rates for bases held and for the flag?

    The guide rests on Eye of the Storm, the map this one copies, by the Warcraft Wiki. Four bases and a flag, in numbers

  • Is a base captured by a channel on its flag that damage breaks, or by standing in a radius?

    The guide rests on Kir’s beta report for the channel, and Eye of the Storm for the radius. Every druid role

  • Can a druid pick up the flag in a form, and does a form keep it once picked up?

    The guide rests on Classic, where only caster form can touch a flag. The flag, from a druid’s point of view

  • Is the flag carrier capped at 85% run speed?

    The guide rests on an ExpCarry report from the beta. Running the flag

  • What reputation does a match give, what does a turn-in give at 60, and do Classic’s standings hold?

    The guide rests on the ExpCarry team’s beta report of 150 per turn-in and Classic’s thresholds. The Darkspear Raiders, judged for PvP

Warsong Gulch for druids

  • Does Plainsrunning build at all in a battleground for a player who isn’t carrying a flag?

    The guide rests on the wording of Blizzard’s 5 November hotfix, which names only flag carriers and the preparation phase. The run

  • Which levels can queue Warsong Gulch, and is it split into ten-level brackets?

    The guide rests on Classic’s brackets and the client data read by Kami, Vektor at ForeverChanges and metabot. Who it’s open to

  • Does a match still run with no time limit until a team reaches three captures?

    The guide rests on Classic’s rules. The rules in Forever

  • Do the Restoration, Berserking and speed buffs come back after 20, 120 and 150 seconds?

    The guide rests on Rokman’s Classic timers at Wowhead. The map in one picture

  • Does Travel Form work everywhere on the map, the tunnel and both flag rooms included?

    The guide rests on Classic, where battlegrounds counted as outdoors almost everywhere. The map in one picture

  • Can only caster form pick up or return a flag?

    The guide rests on Classic’s rule. The rules in Forever

  • Are Bear Form and Cat Form immune to Polymorph?

    The guide rests on Classic’s rule, since only Travel Form’s and Moonkin Form’s live tooltips say so. Carrying the flag

  • Does Hibernate land on a druid carrier in a form?

    The guide rests on Classic, where a form made a druid a Beast. Hunting their carrier

  • Is a win worth three marks and a loss one, and what is each worth in honour and reputation?

    The guide rests on Classic’s rule. Who it’s open to

Arathi Basin for druids

  • Is a capture still an 8 second channel on the banner that any damage or stun breaks?

    The guide rests on the WoW Classic guides. Arathi Basin in Forever

  • Does a node stay contested for 60 seconds, and can a defender click it back at once in that time?

    The guide rests on Classic’s rules. Arathi Basin in Forever

  • Do the dead rise in waves every 30 seconds at the nearest graveyard their team holds?

    The guide rests on Classic’s rules. Arathi Basin in Forever

  • How many seconds pass between resource ticks at one and two bases?

    The guide rests on Wowhead’s Classic guide (11 and 10 seconds) and the community server code (12 and 9), which disagree. Three bases, in numbers

  • Is there a Speed power-up in the node buildings, and is there a time limit on a match?

    The guide rests on later server data for the power-up, and modern Arathi Basin’s 25 minutes for the limit. Arathi Basin in Forever

  • Does clicking a banner drop your form or Prowl?

    No published source settles it either way. Assaulter

  • Do Abolish Poison and Remove Curse leave Moonfire on you?

    The guide rests on Classic, where they did. Assaulter

  • Does riding still start at 40?

    The guide rests on Classic, since Blizzard hasn’t said. Roamer

Alterac Valley for druids

  • Is Forever’s Alterac Valley the Classic Era 1.12 version, with no reinforcements and a single way to win?

    The guide rests on everything published so far, with no public test in Forever. Which version is live

  • How long does a tower or graveyard take to burn after an assault, four minutes or five?

    The guide rests on the Classic guides, which disagree. How the map works

  • Where does the Horde cave open?

    The guide rests on the Classic layout. The map, north to south

  • Which parts of the map refuse Travel Form, and are they still the mines, the starting caves and parts of the keeps?

    The guide rests on Classic’s layout. The map, north to south

  • Does Rebirth work on a dead player inside the battleground, and does Balinda’s Water Elemental still ignore crowd control?

    The guide rests on Classic. Every druid job on the map

  • Which cave is Snowfall graveyard nearer?

    The guide rests on Classic, where it was only made equidistant in 2.4. Snowfall and the mines

How a druid fights every class

  • Can a Mage’s Polymorph land on a druid in Bear, Cat or Travel Form in Forever, as it can’t in Classic? (Moonkin Form’s live tooltip already says it’s immune.)

    The guide rests on Classic, where a druid in an animal form couldn’t be polymorphed. Mage

  • Does shapeshifting still do nothing against Fear, Seduction, Blind, Gouge and Sap in Forever, as in Classic?

    The guide rests on Classic, where a shapeshift broke none of them. Warlock

  • Do Kick and Pummel still lock a school for 5 seconds on a 10 second cooldown in Forever, as in Classic?

    The guide rests on Classic’s lockout and cooldown. Rogue

  • Do a Hunter’s Frost and Fire traps share one 30 second cooldown in Forever, as both copies of the 2 November notes say, or keep separate ones, as the beta deep dive said?

    The guide sets out both, because the sources disagree. Hunter

  • Does Hibernate still work on an enemy druid in an animal form in Forever, as it did in Classic?

    The guide rests on Classic, where Hibernate could hit a shifted druid. The mirror match

  • Can Repentance still only target Humanoids in Forever, so a shifted druid is safe from it, as in Classic?

    The guide rests on Classic, where it needed a Humanoid target. Paladin

  • Does Abolish Poison clear a Rogue’s Deadly Poison and a Hunter’s Serpent Sting in Forever, as in Classic?

    The guide rests on Classic, where both were poisons. Rogue

  • Do Earthbound’s roots from Earthbind Totem break on a shapeshift, as other roots do in Classic?

    The guide rests on Classic, where a shapeshift cleared roots. Shaman

Fishing for druids

  • Do Classic’s getaway rule and zone bases still decide where a fish gets away?

    The guide rests on Classic’s getaway rule and zone bases. The route from 1 to 300

  • Does Apprentice Fishing need level 5 and 1 silver, and Journeyman Fishing 50, level 10 and 5 silver?

    The guide rests on Classic, by Rachelle Riddle, whilst Method and WoW-Professions say Apprentice has no level. Apprentice and Journeyman, from any trainer

  • Does Old Man Heming in Booty Bay still sell the Expert book, and for how much?

    The guide rests on Classic, where it was 1 gold. Expert, from a book in Booty Bay

  • Does Nat Pagle’s quest still need Fishing 225 and level 35?

    The guide rests on Classic. Artisan, from Nat Pagle

  • Which profession makes Blackmouth Oil and the Free Action Potion?

    The guide rests on Classic, where both steps are Alchemy, since the live recipes name no profession. Free Action

  • Does a Free Action Potion stop a Fear or a Polymorph?

    The guide rests on Classic, where it didn’t. Free Action

  • Can you have more than one Well Fed buff at a time?

    The guide rests on Classic, where you couldn’t. Food, by spec

  • Does the Fish Bowl’s buff last away from the fire, and into a battleground?

    The guide rests on WoW-Professions’ report of one buff for an hour. The Fish Bowl

  • Do the seasonal fish, such as Raw Summer Bass, still wait for their season?

    The guide rests on Classic’s seasons, by the Warcraft Wiki. The recipes and the fish

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