Pick one moment, not the whole match.
You’ve just come out of a close battleground, you know it could have gone the other way, and you want to get something out of it rather than queue straight back in. The trouble is that a whole match is far too much to pick apart at once. So start with a single moment where you had to choose, keep pressure on a target, change position, help a teammate, or peel off and leave, because one decision is far easier to learn from than a whole session.
Write down what you knew at the time, and keep the information you could actually see apart from anything you only learnt after the fight. A good result doesn’t explain the decision on its own, and a bad one doesn’t condemn it.
Four questions to take into the review.
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Position
Where were you standing, and what did that leave you? Note the route out, the teammate you could have supported, and what you simply couldn’t reach from there.
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Pressure
What opening were you actually trying to use? Be honest about the reason to commit, and about what should have made you stop or change targets instead.
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Support
What did the team need next? Weigh the action you took against one realistic alternative, using only what you knew at the time, not what you worked out afterwards.
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Review
What happened, and what would you change? Keep the result separate from the quality of the choice, and pick one lesson you’ll actually recognise in the middle of another fight.
Keep a short review sheet.
Use this template for your own notes. Fill one in whilst the details are still fresh, a few useful lines are plenty.
BATTLEGROUND DECISION REVIEW Match / objective: The moment I want to review: What I could see at the time: POSITION - My options from here: PRESSURE - The opening I was trying to use: SUPPORT - What the team needed next: The action I chose: One realistic alternative: What happened: One cue for the next queue:
Copy the template into your own notes.
Take one cue into the next queue.
Turn the review into something you can notice whilst you’re playing. For example: before I commit, check where I can move next. The point is to make your next decision clearer, not to collect a long list of mistakes.
It’s the same position, pressure, support and review framework behind the Restokin approach. Keep the questions, and change the answer when the situation changes.
Watch Restokins
Take the questions into the next queue.
Druid PvP, battleground decisions, and the addon workshop.
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